The tray is eight by eight. Swap two sweets that sit next to each other to line
up three or more of the same kind. Drag one across, or tap one and then tap its
neighbour — both work. Three clear; the tray fills from above; anything that
lines up on the way down clears too, and the deeper that chain runs the more
each clear is worth.
Hazelnuts are an ingredient, not a sweet. To get rid of one, clear the sweets
directly underneath it so it falls; when it reaches the bottom row it slides out of
the tray and counts. The full entry is under Blockers.
A swap that makes no line shakes and goes back. It costs nothing.
Undo — the arrow under the tray, or Z — takes the last finished
turn back, once, for free.
The bulb points at a move. Only when you press it; nothing on the tray
moves unless you ask.
Larger sweets — the two-squares button — grows the targets on a phone.
Keyboard: arrows move, space picks up, an arrow swaps, Escape drops.
Every sweet has its own shape, so you can tell them apart even
without colour. Early levels use four kinds. More get added as you go.
CherryRed, round, with a stem.Clear itLine up 3 or more.TipOrders ask for cherries the most.
Lemon DropYellow diamond.Clear itLine up 3 or more.TipStuck? Look for lemons first. They're the easiest to spot.
MintGreen square with a white swirl.Clear itLine up 3 or more.TipThe only square-shaped sweet.
Blue RazzBlue six-sided gem.Clear itLine up 3 or more.TipDon't mix it up with the lemon: the razz has 6 sides, the lemon has 4.
GrapePurple star. Shows up from level 5.Clear itLine up 3 or more.TipMore kinds of sweet means fewer lucky matches. Make specials to keep up.
ToffeeOrange sweet in a pink wrapper. Only on the hardest levels.Clear itLine up 3 or more.TipMake a humbug early and save it for whichever sweet there's most of.
Match more than 3 and you get a special sweet. It still matches
like a normal one, but it goes off with a bang when you clear it.
Striped — clears its rowMake it: match 4 in a line going up and down.Use itMatch it. It clears the whole row, left to right.TipSwap it with another special for a much bigger blast.
Striped — clears its columnMake it: match 4 in a line going side to side.Use itMatch it. It clears the whole column, top to bottom.TipUse it in a hazelnut's column and the nut drops straight to the bottom.
WrappedMake it: match an L or T shape (two lines of 3 that meet).Use itMatch it. It blows up everything around it, then blows up again.TipSet it off next to icing or jelly to break lots at once.
HumbugMake it: match 5 in a straight line.Use itSwap it with any sweet. Every sweet of that kind on the board disappears.TipIt doesn't match on its own. You have to swap it.
These aren't sweets. Getting rid of them is usually the point of the level.
Jelly — a covered squareAn orange layer under a sweet.Clear itMake a match on that square.TipCorners are hardest to reach. Save a striped sweet for them.
Jelly — two layersThicker jelly with a ring inside.Clear itMatch on that square twice.TipA wrapped sweet hits twice, so one is enough.
IcingA frosted square. Each line on it is one layer.Break itMake a match next to it. Each match takes off one layer. Matching on top of it does nothing.TipA match between two icings breaks both at once.
HazelnutNot a sweet. It never matches. Your job is to get it to the bottom.Get rid of itClear the sweets below it so it falls. When it reaches the bottom row, it's collected.TipColumn stripes are the fastest way. Tap the bulb and it'll point to a move that helps.
The drop pathThe light squares under a hazelnut. They show where it will fall.Use itMake matches on these squares. The nut drops one square for every sweet you clear below it.TipMatches anywhere else don't move the nut.
The jelly frog — hungryA frog the colour of one sweet. He can't be matched or blown up.Feed himMatch sweets of his colour right next to him. He eats them and grows.TipYou can swap him like a sweet to move him closer to his colour.
The jelly frog — readyFull size, with a pink ring around him.Use himTap him, then tap any square. He jumps there and blows up the squares around it. Free: it doesn't use a move.TipDrop him on jelly, icing, or under a hazelnut. He can't land on a nut.
The jelly frog — extra bigKeep feeding him after he's ready and he gets even bigger.Use himSame as ready, but the blast is much bigger.TipUse him now, or wait and feed him for a bigger blast. Your call.
Your goal is under the level name. Finish it before you run out of
moves to pass.
ScoreGet enough points.Do itMake long matches and specials. The bar fills up as you score.TipMatch near the bottom. More sweets fall and make free matches.
OrderClear a set number of certain sweets.Do itClear that sweet any way you like. The counter goes down.TipSwap a humbug with the sweet you need.
JellyClear every jelly square.Do itMatch on each one. Thick jelly needs two.TipLeave the easy middle squares for last. Go for the corners first.
IcingBreak all the icing.Do itMatch next to each icing square until it's gone.TipSpecials break lots of icing at once.
HazelnutsBring hazelnuts down to the bottom.Do itClear under each nut until it reaches the bottom row.TipColumn stripes and the frog get nuts down fastest.
Moves — each swap that makes a match uses one. Undo and frog jumps are free.
Leftover moves turn into striped sweets at the end and go off for bonus points.
Lives — you have 5 hearts. Running out of moves costs one. If you run out,
you start a new run for free and keep every level you've beaten.
Stars — score more for up to 3 stars. You can pass a level with none.
Once you earn a star, you keep it.
The score never fails you. Finish what the level asked for and you have
passed. Score only decides how many stars you get.
Every board is dealt with at least four legal moves already on it, and reshuffles
in front of you — and tells you — if it ever runs out. No level is unwinnable.
A swap that does not match costs you nothing.
Chains score more as they go — the deeper a cascade runs, the bigger the multiplier.
Moves you did not need turn into striped sweets and all go off at once.
Nothing on the tray moves unless you ask. Press the bulb if you want a move pointed out.
Take a swap back. The last completed turn can be undone, once, for free. No gold bars, no timer.
Beaten the same level five times running? The shop will offer to let you past it.
You get five lives. Failing a level costs one, and at zero that run is over — but
every level you cleared stays cleared, and starting a fresh run is one free tap. There
is no timer to wait out and nothing to buy, ever.
This site is ad-supported. Ads do not buy moves, lives, stars, or progress. No purchases. No account.
Progress is kept in this browser only. Nothing is sent anywhere.
If the sweets are hard to tell apart
Every flavour has its own shape as well as its own colour, so the tray reads without
relying on colour at all. The larger sweets button on the play screen gives you
bigger targets.
Play Vcrush in the browser
This page is the game. You do not install a client. Swap two sweets that share an edge. Three clear. Four, an L, a T, or five make specials. Some levels seat a jelly frog you feed, then hop. Fifteen levels. Five lives, refill with one tap.
Progress stays in this browser under vcrush:v1. Stars have no cash value. The longer how-to, including the frog and the special pairs, lives on How to play Vcrush. The home page is Play in Phone.