Games · Minesweeper patterns

Minesweeper Patterns Cheat Sheet

Each number on a Minesweeper board counts the mines in the eight squares around it. A pattern is a group of numbers that forces the same answer every time you see it, so once you know it you can click without working it out again. Below are the patterns that come up most, each with a board and the reason it works. Open Mine Field in another tab and look for them as you read.

Every wall diagram uses the same setup: the numbers sit in one row, the row above them is unopened, and everything below them is already open. Letters name the unopened squares. M marks a mine, S marks a safe square, and ? means the pattern alone does not decide it.

Start with reduction

Subtract any flagged mines a number already touches. A 3 with one flag next to it needs two more mines among its other unopened neighbours, so treat it as a 2. Most hard-looking spots turn into one of the patterns below once you do this. There is a worked example further down.

1-2-1

Board

abcde?????121

Answer, top row

abcdeSMSMS
Numbers 1-2-1 against a flat wall of unopened squares. b and d are mines. a, c and e are safe.

The 2 touches b, c and d and needs two mines there. The left 1 touches a, b and c, so b and c together hold at most one mine. The 2 has to find its other mine in d. The same reasoning from the right 1 puts a mine in b. With b and d both mines, the 2 is full and c is safe. Each 1 is full as well, which clears a and e.

Short version: in 1-2-1, the mines sit above the 1s.

1-2-2-1

Board

abcdef??????1221

Answer, top row

abcdefSSMMSS
Numbers 1-2-2-1 against a flat wall. c and d, the squares above the 2s, are mines. a, b, e and f are safe.

The left 1 allows at most one mine in b and c, and the left 2 touches b, c and d, so d is a mine. The right 1 and right 2 force c the same way. Each 1 now touches one mine (c for the left 1, d for the right 1), so a, b, e and f are all safe.

Short version: in 1-2-2-1, the mines sit above the 2s.

2-1-2

Board

abcde?????212

Answer, top row

abcdeMSMSM
Numbers 2-1-2 against a flat wall. a, c and e are mines. b and d, above the 2s, are safe.

The 1 touches b, c and d and holds exactly one mine there. The left 2 touches a, b and c. Only one of b and c can be a mine, so a must be one. The right 2 forces e the same way. If the 1's mine were in b, the right 2 would need a mine in c or d as well, and the 1 would see two. A mine in d fails the same way from the left. That leaves c as the mine, with b and d safe.

1-1 from the edge

Board

abc???11

Answer, top row

abc??S
A 1-1 that starts at the board edge. One mine is in a or b, so c is safe.

The first 1 sits against the side of the board, so its only unopened neighbours are a and b. The second 1 touches a, b and c. The mine the first 1 needs is in a or b, and that same mine satisfies the second 1, so c is safe. This only works when the row of 1s starts at the edge, or at an opened square that closes off that side.

1-2: the square past the 2 is a mine

Board

abcde?????12

Answer, top row

abcdeS??M?
A 1-2 on a flat wall. d is a mine. a is safe too, because the 1 already has its mine in b or c.

The 1 touches a, b and c. The 2 touches b, c and d. The 1 allows at most one mine in b and c, so the 2 needs d. The 2 still needs one more mine in b or c, and that mine is also the 1's only mine, which makes a safe. Players often write this as 1-2-X: X, the square past the 2, is a mine.

Reduction in practice: 2-3-2 becomes 1-2-1

Board

abcde?????232F

Answer, top row

abcdeSMSMS
A 2-3-2 where one flagged mine (F) touches all three numbers. Subtract it and the row reads 1-2-1, so b and d are mines.

The flag below the 3 touches all three numbers. Take one away from each and the row reads 1-2-1. b and d are mines, and a, c and e are safe. The same move turns 2-3-3-2 into 1-2-2-1 when flags bring each of those numbers down by one.

Cheat sheet

NumbersWhereMinesSafe
1-2-1Flat wallAbove each 1Above the 2, and one square past each 1
1-2-2-1Flat wallAbove each 2Above each 1, and one square past each 1
2-1-2Flat wallAbove the 1, and one square past each 2Above each 2
1-1Starting at an edgeOne of the first two squaresThird square
1-2Flat wallSquare past the 2Square before the 1
2-3-2 with a shared flagFlat wallSubtract the flag and solve as 1-2-1

Chording saves clicks

Once a number touches as many flags as its value, you can open all of its other neighbours at once. On desktop versions you usually click both mouse buttons together or middle-click the number. In Mine Field you tap the number. Press and hold an unopened square, or switch to Flag mode, to place a flag.

Speed players rate a board by its 3BV, the smallest number of left clicks that clears it without flags. A chord can open several squares in one click, which is how fast players finish in fewer clicks than a flag-free solve would take.

A chord trusts your flags. If one flag is wrong, the chord opens the real mine and the game ends. Mine Field refuses a chord until the flag count matches the number, but it cannot check that the flags are in the right places.

When you have to guess

Classic Minesweeper places mines at random, so some boards cannot be finished by logic alone. The usual case is two unopened squares side by side against an edge, where every number nearby touches both of them or neither. Either square could be the mine, and no amount of logic separates them.

  1. Finish the rest of the board first. New numbers, and the mine counter near the end, can settle a spot that looked like a guess.
  2. Use the counter. If one mine is left and one unsolved area must contain it, every other unopened square is clear.
  3. Compare odds. A 50/50 square is a mine half the time. An unopened square far from any number is a mine roughly as often as the mines left divided by the unopened squares left, which is often much lower.
  4. If you must guess next to numbers, pick a square that will give you a useful number if it is safe, not one tucked into a corner that tells you nothing new.

Mine Field makes your first tap safe, so you never lose on the opening click.

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How does the 1-2-1 pattern work in Minesweeper?

When 1-2-1 sits against a flat wall of unopened squares, the squares directly above the two 1s are mines and the square above the 2 is safe. Each 1 allows at most one mine in the two squares it shares with the 2, so the 2 must take one mine from each end.

What is the 1-2-2-1 pattern?

Against a flat wall, 1-2-2-1 puts mines above the two 2s. The squares above the 1s, and the squares just beyond them, are safe.

What is the 2-1-2 pattern?

Against a flat wall, 2-1-2 puts a mine above the 1 and a mine on each outer square beyond the 2s. The squares directly above the 2s are safe.

What does 1-2-X mean in Minesweeper?

When a 1 and a 2 sit side by side on a flat wall, the square past the 2 (X) is a mine. A 1-1 that starts at the board edge does the opposite: the third square is safe.

Is every Minesweeper game solvable without guessing?

No. Classic Minesweeper places mines at random, so some boards contain spots where two or more layouts fit every number. Leave those for last, because the mine counter and later openings sometimes settle them.

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